Your submission was sent successfully! Close

Thank you for contacting us. A member of our team will be in touch shortly. Close

You have successfully unsubscribed! Close

Thank you for signing up for our newsletter!
In these regular emails you will find the latest updates about Ubuntu and upcoming events where you can meet our team.Close

Solving design problems

Tags: Design

This article is more than 11 years old.


Earlier this year, I worked with other Canonical designers on a poster for Ubuntu contributors about how to solve design problems. This poster was shared with participants at the Ubuntu Developer Summit in California.

What’s a design problem?

It’s any situation where

  • you don’t know what design to implement, or
  • your users aren’t satisfied with the design.

Whether you’re designing something new, or redesigning something, even following just one of these steps will help. The more steps you follow, the better the results.

1. Define the target user

  • Who uses (or will use) your software?
  • What will they use it for?
  • How often will they use it?
  • Where will they use it? (What kind of environment?)

Try writing a one-paragraph persona, giving the name, age, occupation, experience, values etc of a target user.

Ideally, personas are based on interviews or surveys. Find out more about personas on usability.gov.

2. Test the existing solution

If you have an existing implementation, what’s good and bad about it?

Is a similar problem addressed in other applications, or on other platforms? You might even do usability testing of the competition.

3. Evaluate alternative solutions

Think of as many alternative solutions as you can. Things to try:

  • removing something
  • combining things
  • rearranging things
  • rewording things
  • adding something.

Then, compare your alternative solutions on the scales that are important to your target users. These might include:

  • learnability — simplicity, lack of jargon
  • efficiency — reduced clicks, keypresses, movement etc
  • forgiveness — the ability to undo mistakes
  • elegance — parsimony, beauty, and alignment.

4. Test with real users

Testing a static design, you can sketch a paper prototype, or use a printed screenshot or mockup to show people.

With something more complex, implement a prototype and get people to try it.

Be clear that you’re testing the software, not the people. And don’t give hints unless someone says they’re completely stuck. 24 Ways has a good guide to fast and simple usability testing.

Talk to us today

Interested in running Ubuntu in your organisation?

Newsletter signup

Get the latest Ubuntu news and updates in your inbox.

By submitting this form, I confirm that I have read and agree to Canonical's Privacy Policy.

Related posts

Visual Testing: GitHub Actions Migration & Test Optimisation

What is Visual Testing? Visual testing analyses the visual appearance of a user interface. Snapshots of pages are taken to create a “baseline”, or the current...

Let’s talk open design

Why aren’t there more design contributions in open source? Help us find out!

Canonical’s recipe for High Performance Computing

In essence, High Performance Computing (HPC) is quite simple. Speed and scale. In practice, the concept is quite complex and hard to achieve. It is not...